I've recently gotten into wiki editing, such as on Dustloop, Dream Cancel, and a bit of Super Combo (granted, they're for games not many people play like SFA1 or NGBC. but I find it fun to contribute anyway).
The intention of this thread is to start a discussion on fighting game notation, and what games should use what notation. We usually tend to associate Capcom/Street Fighter/Shorthand/whatever other names it has Notation with Capcom games like Street Fighter, or other non-anime fighting games like KOF. We tend to associate Numpad Notation with anime fighters such as Guilty Gear, BlazBlue, Persona 4 Arena, Under Night, and Melty Blood.
In my opinion, I think Capcom Notation should be used for those games that don't rely on Gatling/chain systems like Street Fighter and KOF. Most of the audience for these games are more familiar with "cr.MK > qcf+P" instead of "2MK > 236P". I get that Numpad Notation is easier to understand for other people, but I think we should stick to that traditional style for these older, slower, not as chain-crazy games.
And of course, Numpad Notation should be used for anime games or games with chain combo systems. Obviously you'd use it for Guilty Gear or BlazBlue, but what about Real Bout Fatal Fury? That's a chain game, and indeed on Dream Cancel people do use Numpad Notation. It just seems to fit that game better than Capcom Notation.
I'm not saying you have to use a specific notation for specific games. I'm just sharing which notation style I personally think should be used on which game.